It happens. For whatever reason, things fall short. Maybe a design direction you initially thought would turn out just didn’t. Or the process went astray and cobbled together a mishmash design that in the end shows lack of vision. Most times, you’re stubborn enough to apply extra force when needed and get a project to a point everyone can feel good about. But sometimes you can’t. Because everybody has a limit. The “Fuck It” moments, if you will. And when those happen, it’s a good time to acknowledge your defeat. And it’s a good time to share. Everything is not awesome all the time. Being honest about that will make you a better designer, a better communicator, and an important member of any team where creating something new, exciting, and inspirational is the goal.